![]() The problem with 4K is that the resolution is so high that, unless you have some ridiculously big screen (which comes with its own problems) you’ll have to turn on DPI scaling to make everything bigger. You can make a case for 4K, because a higher resolution means more space and that’s definitively useful. Cool for playing, doesn’t help you whatsoever while developing. Running the editor or Visual Studio at 120FPS won’t make you a better developer in any way, shape or form, period. Unless you’re rich, high refresh rate monitors are a no go. As cool as those technologies are in their own right, ultrawide, 4K and especially high refresh rate monitors aren’t money well spent. ![]() In general there are some differences between a good PC for gaming and a good PC for game development. That only applies if you’re rich, because if you’re not, it means that those couple of hundreds of dollars you spent on a graphics card (that won’t make any difference) are dollars you can’t spend on something that would actually benefit you in a tangible way. The idea that it doesn’t hurt to buy a stronger graphics card is also not entirely correct. For such games you wouldn’t call a GTX 1070 or higher “optimal”, but “colossal waste of money”. A lot of indies work on stylized, low-poly or even 2D games. (Obviously) what hardware is “optimal” depends on what you’re working on to some extent. Yeah, the post on the wiki is pretty outdated and should be updated.
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